[Top 4 City League] Arceus & Dialga & Palkia Spiritomb
Please find the original Japanese-language article here. Note my translation is not a perfect translation and I have rearranged and reworded some parts of the original article for clarity and readability. Find also some explanatory comments inside square brackets, italicised.
Please find the original Japanese-language article here.
Hello, my name is rimper.
I was able to make top 4 at the City League Kagawa held at Game
Ark Marugame on the 9th of November. This means I received priority entry
into the Aichi Champions League. [Note: Due to Champions Leagues being so popular
and with limited capacity, participants must vie for a spot through a lottery
system. Those with a certain level of CSP are prioritised, receiving automatic
entry.] I’ll be writing about how I
chose my deck and how my tournament went.
Deck selection and metagame consideration
The deck I used was Arceus & Dialga & Palkia
Spiritomb.
The first City League season was held after the Tokyo
Champions League, and Tag All Stars was legalised. There were two cards from this set which shifted the metagame in a big way:
These two cards caused a frenzy at the City Leagues held
during October.
My favourite deck, Malamar, was strengthened (I hate
Malamar). However, I wasn’t able to continue playing the build I had been
before as it no longer seemed good.
Until the 8th of November, the tier list for City
Leagues looked like this:
Tier 1
Trevenant & Dusknoir GX (Malamar, Shining Mew)
Arceus & Dialga & Palkia GX (Keldeo GX, Silvally GX)
Reshiram & Charizard GX
Zoroark GX
Jirachi Zapdos Pikachu & Zekrom
Tier 2
Shining Mew Tag Team Box
Mewtwo & Mew GX (Fire variants, Arceus & Dialga
& Palkia variants)
Bellelba & Brycenman Mill
Blacephalon GX Naganadal
Lucario & Melmetal GX
Golurk
Tier 3
Fossils
Gardevoir GX
Gardevoir & Sylveon GX
Granbull
Blastoise GX
Baby Charizard
Tier 4
Everything else
Was there a deck which would be favoured against any of
these, even when going second?
I don’t think such a deck exists.
Regarding Trevenant & Dusknoir, I realised that it was
stronger to build a Shining Mew variant than a Malamar variant. So there was no
reason to run Malamar – but no one owned any Shining Mew, so I couldn’t build
the deck.
Accordingly, I gave up on running a Psychic deck.
So Zoroark, Arceus & Dialga & Palkia Mewtwo &
Mew, Lucario & Melmetal, Golurk and Pidgeotto became top contenders. This
format is one heavily influenced by matchups, so I didn’t really think about it
too much, and decided upon either finetuning Arceus & Dialga & Palkia
Mewtwo & Mew or Zoroark.
The decks I was considering looked something like this:
After I bought Takuya Yoneda’s article [Note: Takuya
Yoneda released an article about Arceus & Dialga & Palkia Mewtwo &
Mew, which he piloted to top 16 the Tokyo Champions League], I kept on
practicing with Arceus & Dialga & Palkia Mewtwo & Mew. This deck is
the kind of deck where reading the article and then practising for five hours is
more effective than simply looking at the list and theorying for one hundred
hours.
Both decks were really strong, so three days before the City
League I had decided that, on the day, I would roll a die and let that choose
which deck I would play. However, two days out, the story changed drastically.
https://note.mu/yoshi1026/n/nb57592feb128 [This is a link to a paid article by top player Yoshiyuki Yamaguchi, concerning the Arceus & Dialga & Palkia Spiritomb deck.]
This article looked interesting, so I bought it.
I tried the deck out and it was fun, so I decided to use it at
the City League.
Running a deck which is less stressful takes up less brain
power, so it’s more efficient.
Running a non-GX attacker which dealt large damage for just
one Energy reminded me of Jirachi Zapdos and Buzzwole Garbodor, so it was
really interesting.
It’s honestly such a godly deck that I could go on about it
forever.
I felt that even if I lost with it, it would be fun, so I
decided to play it without any regrets.
If you want the nitty gritty details about the key cards of
the deck and how to play it, please refer to Yoshi’s article.
Without a doubt, it was worth more than the 500 yen charged and
I recommend everyone check it out.
Card Choices
I pretty much just used Yoshi’s list (the original list was
already so strong there was no real need for me to think further about it - shh).
I’ll write about the cards that I changed and cards that I considered.
Cards changed from the original list
I think the Arceus & Dialga & Palkia Vileplume deck
is really strong, though I couldn’t run it myself because I didn’t have the
cards. Greninja GX gives me a fighting chance against this deck. I also took
out Hoopa, which meant I could use this card against Ultra Necrozma decks – you
don’t want to bench Spiritombs in that matchup. Personally, I’m not good at
playing the Lucario & Melmetal matchup, so I felt that it was still beneficial
even if you disregard my aforementioned points. If Absol is causing trouble,
you can also attach Escape Board to Greninja GX to get around it. It can be
good against Malamar and the Arceus & Dialga & Palkia mirror, and can
use Counter Gain just like Frost Rotom. Being a GX Pokemon with 230 HP is also a
strong point, as it can withstand a Choice Banded Ultimate Ray (210 damage). However,
if this card is used in conjunction with Shrine of Punishment, it gets a little
dangerous, so I wish I had put further consideration into it.
I didn’t practice the Reshiram & Charizard matchup
enough, and didn’t have confidence when I was going second in the matchup so I
ran this card. In reality, there weren’t many Reshiram & Charizard decks,
and Silvally decks were the most used after Arceus & Dialga & Palkia
decks. I should’ve replaced this slot with the Reverse Shoulder Throw Throh. Note:
I think this should be done regardless of what decks you expect.
Originally, this Tate & Liza was a third Cynthia. But thinking about
Absol and Oranguru, I decided to include it as an Energy-less Arceus &
Dialga & Palkia GX is difficult to get out of the Active. I pretty much
forced a third Switch in. Although in the actual tournament I wasn’t able to
draw it and so couldn’t use it, Absol was a pain for me so I was happy that I
included it.
I think in the current metagame this deck is the one which
can utilise Guzma & Hala most effectively. It’s good that you can search
for Stadiums and not have to rely on topdecking. I decided to put in two Stadiums,
and this appeared to be one of my strongest options. This card was so good that
I’m not exaggerating when I say this card won me some games. Thank god for
Power Plant and Let Loose.
Cards I considered but didn’t use
This card is good in the Reshiram & Charizard, Lucario
& Melmetal and Gardevoir & Sylveon matchups. However, the meta has been
trending towards Zoroark and Arceus & Dialga & Palkia, and the card is
also weak against Pikachu & Zekrom and Dusknoir & Trevenant so I
decided against including it.
This is useful when you’re going second and can’t use Arceus
& Dialga & Palkia GX, and it is also good against Ultra Necrozma.
However, I felt that I would be able to deal with Ultra Necrozma using Greninja
GX, so I didn’t use it.
This is a counter card to use against Zoroark or Silvally
decks when they have Alolan Muk set up. There were many Silvally decks at the City
League, so I thought that if I had replaced Frost Rotom with Throh I would have
been better prepared for that specific meta. On the same day the City League
Tochigi was held, and at that tournament an Arceus & Dialga & Palkia Spiritomb
deck running Throh won. This reassured me that my idea wasn’t bad.
This is mainly to counter Vileplume. It’s also good for
hitting Mewtwo & Mew GX for weakness, however, the fact that it was an
Evolution Pokemon caused me to discard it. With two choices between this or
Greninja GX, I appreciated Greninja GX more and decided against running Garbodor.
Though, I’d like to try building an Arceus & Dialga & Palkia Garbodor
deck.
The meta is full of Escape Board, U Turn Board and Trevenant
& Dusknoir. Absol is particularly good in a Jirachi dominant meta. Absol
can also one shot Dusknoir & Trevenant GX, so there has been an increase in
decks which enable Absol to attack. I had to give up on it because I couldn’t
find the space.
If you’re considering including Reset Stamp, I think a
second Let Loose Marshadow is better. You want to use Let Loose at least once a
game, but there’s a probability that with only one, it’ll be Prized. However,
there are also specific turns and board states that you may want to use Let
Loose in, so sometimes it may be necessary to disrupt your opponent’s hand
twice in a game. I didn’t want to start it and I couldn’t find space for it, so
I didn’t include it. On the day of the City League, Let Loose Marshadow was in
my Prizes multiple times, so maybe I should have included a second copy…
This is a good card if you want your own Shrine of
Punishment to stop dealing damage to your Arceus & Dialga & Palkia GX or
if you want to destroy your opponent’s Chaotic Swell. However, there weren’t
any particular scenarios where I wished I had this card.
This card allows you to deal lots of damage with Spiritomb
from an early stage in the game. I didn’t really feel that this card was
particularly good. I saw it on stream at the “Shitenno Tournament” so maybe it’s
stronger than I’m giving it credit for. [Note: The “Shintenno Tournament” is
a series of tournaments held in Japan until the four best players in the
country are decided.]
This card allows you to put 30 damage on the opposing Arceus
& Dialga & Palkia GX, allowing you to knock it out with 250 damage from
Spiritomb. Giant Bomb is better, so I didn’t run this card.
This is good against Alolan Muk and Vileplume. However, both
Greninja GX and Throh are better in these matchups, so I didn’t include Stealthy
Hood.
Rather than Reset Stamp being necessary against aggro decks,
this deck usually gets ahead in the Prize race anyway, so you don’t really need
this card. However, against control decks you can knock out your own Spiritomb
and then use Reset Stamp, which is pretty good. For general use, I think a second
Marshadow is a better choice.
Depending on the board state, this card can be stronger than
Cynthia. Seeing six cards is strong, but having to discard four cards is weak.
Since I use this card twice per game and Cynthia &
Caitlin is usually used to recover Mallow & Lana or Guzma, I wanted to
include a third copy. However, for consistency, I included a Cynthia.
I decided that two Great Catcher and two Guzma were enough. This
card is good for bringing up Alolan Muk or when you can’t knock out the Active
Pokemon or to bring up a non-GX Pokemon. I felt that I wanted a third copy many
times, but I believed that before I could use three Guzma I would have taken
all my Prizes, so this was replaced by a Cynthia for consistency.
Unlike Shrine of Punishment, if you knock out a Pokemon
using this Stadium you will benefit from the additional effect of Altered
Creation GX and be able to take an extra Prize card. While this is useful
against Pokemon with 270 or 280 HP, if you use Ultimate Ray without Choice Band
for 180 on Ultra Necrozma GX and then it is knocked out by Shrine of
Punishment, you will only take two Prizes. This means that you can avoid
Blacephalon’s Fireworks Bomb, so I decided on running Shrine of Punishment.
[Note: This card is Players Ceremony, a promotional card
which is only available in Japan. It allows each player to end their turn to
draw two cards.]
Using an Arceus & Dialga & Palkia deck, it seemed
good to be able to draw cards from using a Guzma & Hala on the first turn. However,
when testing it, this situation never came up, so I decided against including
it. On the first turn, Power Plant is more useful.
I thought this was going to be really good, but when I ran
through a few hands it generally ended up being the discard cost for other
cards, so I immediately got rid of it. It might actually be strong, but I’m not
too sure…
Tournament Report
In the morning, I swapped out the third Cynthia for a Tate &
Liza. I had been unsure about the number of Reset Stamps to run right up until
the tournament, but I reduced my count to zero.
I went 4-1 in the Qualifying Round.
Round 1: Gardevoir Silvally, Second, W, 6-4
My opponent started with Ralts and I with Spiritomb.
My opponent used Lillie on their first turn and managed to
bench three Pokemon, including a Ditto Prism Star. On my turn I attached from
hand to Arceus & Dialga & Palkia GX, slapped down Power Plant, decided
to bench Spiritomb and used Let Loose. A great start. It seemed to have hurt my
opponent: they searched for Alolan Grimer two turns in a row. During that time,
I used Altered Creation GX and Ultimate Ray, and got ahead in the game. Two
Hustle Belt were in my Prizes so I was rushing the game, but Giant Bomb was
really good. When in doubt, use Let Loose and Power Plant to disrupt your
opponent’s hand!
Round 2: Zoroark Silvally, Second, W, 6-3
My opponent opened with Type: Null and I started with
Spiritomb.
I was up against my friend, a player who had been playing a
lot of mill recently. They’re a good player, so I didn’t really want to have to
face them. My opponent mulliganed, and when I saw Zoroark GX and Magcargo I
knew I was up against Zoroark Silvally. They used a turn one Professor Oak’s
Setup to bench Ditto Prism Star, Slugma and Alolan Grimer. It was a very
difficult match. My Let Loose Marshadow was Prized, and my opponent gave me a
rough time by using Plumeria. With Grass Memory, Silvally GX could one shot my
Greninja GX, however my opponent’s Alolan Muk was Prized so I was able to use Altered
Creation GX and then sweep with Spiritomb for the win. This was the most
difficult match.
Round 3: Arceus
& Dialga & Palkia Keldeo, Second, L, 4-6
My opponent started Arceus & Dialga & Palkia GX and
I opened with Spiritomb.
Both my Let Loose Marshadow and Giant Bomb were Prized, so
it was good game.
Round 4: Ultra Necrozma Malamar, First, W, 6-1
My opponent opened with Mimikyu and I had Jirachi in the active.
I’m not sure if my opponent was nervous, but they used Tapu
Lele GX under Power Plant.
On their first turn, they had discarded Ultra Necrozma
GX and Metal Energy, so I set up Arceus & Dialga & Palkia GX quite
comfortably. While Gengar & Mimikyu GX made things difficult for me, it also
meant that I could go down to two Prizes (with my opponent on four) without
having to worry about Sky Scorching Light GX. After that, Spiritomb carried the
game. Thank God, as I didn’t have an opportunity to play down Greninja GX.
Round 5: Arceus & Dialga & Palkia Spiritomb, Second,
W, 6-4
We both opened Jirachi.
I was going second in the mirror, and I wasn’t able to
attach an Energy on the first turn – the match was as good as over. Just as I had
given up and was thinking about being able to eat some tasty udon, my opponent
missed an attachment on their third turn, giving me an opening. I had a small
hand, and since my opponent had used Altered Creation GX last turn, they had seemed
to be in a position to use Ultimate Ray, so I had attached Giant Bomb. However,
they weren’t able to attach an Energy, so that was a waste. At that point it
looked like I was going to get the first attack in, so I used Guzma and Let
Loose Marshadow and knocked out Jirachi. I wasn’t able to get Arceus &
Dialga & Palkia GX in the Active, so I had to pray to get a one shot on the
opposing Arceus & Dialga & Palkia GX from Shrine of Punishment and Spiritomb.
My opponent had Tag Call, and I was expecting a Mallow & Lana, but they had
Prized it. With their Arceus & Dialga & Palkia GX damaged, they passed
back to me. I had Guzma and used Anguish Cry for game.
Like the second round, I was able to win quite convincingly.
After the Qualifying Round I was in sixth place, and on to the Main Round I
went.
Main Round
While 72 people had registered for the tournament, only 56
had actually showed up, meaning the cut off for the Main Round was the top 8
players instead of the top 16. If it had cut to top 16, that would have meant
that three of my team members, including me, would have made it. However, a cut
to top 16 would have also meant that I needed to win two rounds to receive
priority for the Aichi Champions League, so my feelings about it were mixed.
After my teammates went off to eat udon, the real tournament
began. I went 1-4 in scissors-paper-rock in the Qualifying Round, and I knew
there were lots of Arceus & Dialga & Palkia in the room, so I was
hoping my luck would even out…
Round 1: Arceus & Dialga & Palkia Keldeo, Second,
W, 6-0
My opponent started with Keldeo GX, and I opened with Spiritomb.
When I realised I was going second in the Arceus &
Dialga & Palkia mirror, I internally apologised to my teammates.
My opponent seemed to be dead drawing. They used Cynthia
& Caitlin to draw three, attached from hand to Keldeo GX and then passed. I
had a really good start and was able to keep up that tempo, which resulted in a
victory. It was nothing but luck.
I got priority entry for the Aichi Champions League!
Semi Finals: Naganadel & Guzzlord Malamar, Second, L,
5-6
My opponent started with Absol and I opened with Spiritomb.
Honestly, I was exhausted. Since both of us set up well, the
player who went first won. My Let Loose didn’t cause my opponent to lose any
ground, and I wasn’t able to do anything about it, so I lost. It was
unavoidable.
And that brought a close to the first City League.
Some Anecdotes and Reflections from the Day
Firstly, I did it! Right until I announced Anguish Cry for
knock out on the Keldeo GX in the quarter final, I was shaking. At the recent
Tokyo Champions League, only one of my five team members got in through the
lottery. This was a big tragedy. Since I knew that these things happen, I really
wanted to get priority entry for the Aichi Champions League, so I was very happy.
By the way, I went 1-6 in scissors-paper-rock during the tournament.
I was 1-4 in the Qualifying Round, and I realised I kept losing with scissors.
So, I was determined to use paper in the quarter final.
But, still, I put out scissors…
I was frustrated. I wasn’t even thinking and I put out scissors
– I was so surprised. I somehow won that game, and I thought I would definitely
change it up in the semi finals. I put out paper and lost. I’ll never forgive
the person who thought it was a good idea to use scissors-paper-rock to
determine who goes first.
I wasn’t able to eat udon for lunch, but on my way home I
was able to eat some tasty meat,
so I was satisfied.
I was also able to get a full art Cynthia & Caitlin from
a 500 yen booster, and then I got Energy Spinner from a 1000 yen booster, so I was
very happy.
We travelled as a team, like an excursion, so it was fun. I
also performed well. While I was saying that because I had chosen such a fun
deck I wouldn’t have minded if I lost, I probably wouldn’t have been too happy
about it. If you can’t win at all, the game becomes boring. I want to continue
winning in order to play great games (which is why I hate losing.)
In memory of these decks
This deck aimed to target decks which were reliant on
Special Energy or Items to function with Noivern GX. With Dark Energy in the
deck, it’s possible to use Absol to knock out Trevenant & Dusknoir GX in
one shot. I rejected this deck.
Ultra Necrozma GX is strong against Arceus & Dialga
& Paklia and Reshiram & Charizard decks. Naganadel & Guzzlord GX is
good against all the other decks, so this deck can do anything you want it to
do. Having only one Rosa and one Beast Ring honestly didn’t feel too good, so I
increased those counts to have easier access to them, and it was really good. Beast
Energy can be used by multiple Pokemon, so you could also include that. When I
decided against playing a Malamar deck, I dropped this. I do have quite some
confidence in this deck though.
This is a style of deck you don’t see much anymore, an aggressive
Zoroark deck. This deck is built so that it can target the weaknesses of the
current tier one decks, that is, Mewtwo & Mew, Pikachu & Zekrom, Arceus
& Dialga & Palkia and Trevenant & Dusknoir. This was just a fun
deck, so I dropped it. It was fun, so I’ll definitely play it at a Gym Battle.
I forgot to put in Chaotic Swell.
I wanted to run a deck with four Crushing Hammer, so I built
this. This was also just a fun deck. I also forgot to put in Chaotic Swell when
building this.
This was the deck I may have played had I been able to participate
in the Tokyo Champions League, adjusted to the current meta. I think Guzma &
Hala is the really strong, but I didn’t feel that I would be able to win with
this deck.
Conclusion
This was my first major tournament (in general and also upon
joining Team Kizuna) so I am happy that I was able to achieve a good result. If
I wasn’t able to do well in the tournament I felt that I wouldn’t be able to face
everyone, so I was really nervous. However, on the day I played sharply and was
able to pull off some good plays.
Honestly, I’m a bit embarrassed abut being so over the moon
when I lost in the semi final because I was able to get priority entry. Next
time I’ll win.
With this, I’ll be able to play in the Aichi Champions
League, and I’ll put all my energy into preparing for the new Sword and Shield
format.
I am grateful to my team members who helped me fine-tune the
deck, to everyone who cheered me on and to Yoshi for making his deck available
to the public. Thank you very much.
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